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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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avalot.cpp
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2013-10-04
AVALANCHE: Fix static array names
Strangerke
2013-10-04
AVALANCHE: Remove file variable from AvalancheEngine
Strangerke
2013-10-04
AVALANCHE: Use ConfMan short name
Strangerke
2013-10-04
AVALANCHE: Check | occurrence as pointed by LordHoto
Strangerke
2013-10-02
AVALANCHE: Make _surface private
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵
uruk
getRandomNumber() calls.
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Fix more gcc warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Move debug display of magic lines to debugger
Strangerke
2013-09-29
AVALANCHE: Set drawArc private
Strangerke
2013-09-29
AVALANCHE: Rework calcHand, move another function to Graphics
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Set the Magic surface as private, some associated rework
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Use an enum for the Mouse cursor identifier
Strangerke
2013-09-28
AVALANCHE: Move mouse cursor display functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Move Digits and Directions to Graphics
Strangerke
2013-09-27
AVALANCHE: Move background loading to Graphics
Strangerke
2013-09-27
AVALANCHE: Move Zoom to Graphics
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Remove a couple of unused variables
Strangerke
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-27
AVALANCHE: Move a couple of variables to Sequence, more private variables
Strangerke
2013-09-27
AVALANCHE: More function deduplication, remove a magic value
Strangerke
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
2013-09-26
AVALANCHE: Partially implement (there are still missing features: icon, ↵
uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-25
AVALANCHE: Move some variables to Animation, break savegame compatibility
Strangerke
2013-09-25
AVALANCHE: rename a parameter, remove a useless (unitialized) variable, ↵
Strangerke
disable some menu entries
2013-09-25
AVALANCHE: use nullptr for empty pointers
Strangerke
2013-09-25
AVALANCHE: Simplify loadMouse()
Strangerke
2013-09-25
AVALANCHE: Reduce verbosity in Background, remove a useless variable
Strangerke
2013-09-24
AVALANCHE: Use enum for verbs
Strangerke
2013-09-24
AVALANCHE: Use People enum as a type for several variables, modify functions ↵
Strangerke
accordingly
2013-09-24
AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵
uruk
renaming in Animation.
2013-09-24
AVALANCHE: Use Room enum instead of byte in misc place
Strangerke
2013-09-24
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
Strangerke
2013-09-23
AVALANCHE: Refactor some variables. This breaks savegame compatibility
Strangerke
2013-09-22
AVALANCHE: Use struct for consistency in Avalot
Strangerke
2013-09-22
AVALANCHE: Move some variables
Strangerke
2013-09-22
AVALANCHE: Implement Avalot::zoomOut().
uruk
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