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path: root/engines/avalanche/detection.cpp
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2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-05-01AVALANCHE: Push down AD includesBastien Bouclet
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-02-25AVALANCHE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26AVALANCHE: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24AVALANCHE: Fix savegame version checksStrangerke
2013-11-03AVALANCHE: Fix CID 1109674Strangerke
2013-10-07AVALANCHE: Fix savegames listStrangerke
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-04AVALANCHE: Add indentation on REGISTER_PLUGIN_* linesStrangerke
2013-10-04AVALANCHE: Use MKTAG for signature. This breaks prior savegames.Strangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵Strangerke
set _background private
2013-09-19AVALANCHE: Cosmetic modifications.uruk
2013-09-16AVALANCHE: Review all for statementsStrangerke
2013-09-08AVALANCHE: Silent some CppCheck warnings, rename some loop variablesStrangerke
2013-08-20AVALANCHE: Add thumbnail support and version tracking to the saving/loading ↵uruk
system. Repair Trip::trippancy_link().
2013-08-20AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), ↵uruk
loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init().
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), ↵uruk
loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
2013-06-20AVALANCHE: Fix detection.uruk
2013-06-20AVALANCHE: Remove some functions from detection.uruk
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-18AVALANCHE: Add detection. Some fix in console.h.uruk