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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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dialogs.cpp
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2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2014-06-07
AVALANCHE: Janitorial - remove trailing spaces and tabs
Strangerke
2014-04-12
AVALANCHE: Remove useless warnings.
uruk
2014-04-12
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
uruk
2014-03-30
ALL: Resolve multiple clang warnings
Max Horn
2014-03-03
AVALANCHE: Implement the status leds on the toolbar.
uruk
2014-02-19
AVALANCHE: Some British to American english
Strangerke
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Silent false-positive warning reported in Buildbot
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
urukgit
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-10-26
AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs)
Strangerke
2013-10-25
AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)
Strangerke
2013-10-25
AVALANCHE: Fix several other out of bounds access - CID 1109650
Strangerke
2013-10-22
Avalanche: Replace some British English by American English
Strangerke
pointed by clone2727
2013-10-17
AVALANCHE: callDialogDriver, displayText, unSkrimble, doTheBubble string cleanup
urukgit
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and doTheBubble() to use Common::String instead of a private buffer. This fixes the bug regarding examining the money bag.
2013-10-17
AVALANCHE: Move Bubble pos to Dialogs, make them private
Strangerke
2013-10-17
AVALANCHE: Rework animation init/remove some more
Strangerke
2013-10-15
AVALANCHE: Fix iteration in Dialogs::talkTo().
urukgit
2013-10-14
AVALANCHE: Remove StatType, reduce verbosity some more
Strangerke
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-12
AVALANCHE: Move some parser functions to Dialogs. Improve some comments
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-06
AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().
uruk
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-03
AVALANCHE: Don't refresh screen after every event in scroll mode
Willem Jan Palenstijn
2013-10-02
AVALANCHE: Use Doxygen comments in Dialogs, set private some members
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵
uruk
implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵
uruk
getRandomNumber() calls.
2013-10-01
AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.
uruk
2013-10-01
AVALANCHE: Move some more variables out of Avalanche
Strangerke
2013-10-01
AVALANCHE: Rename _scrollNum to improve readibility
Strangerke
2013-10-01
AVALANCHE: _scrollNum is now a C index
Strangerke
2013-10-01
AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable
Strangerke
2013-09-30
AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().
uruk
2013-09-29
AVALANCHE: move some more functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Partially move drawScroll to Graphics
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Use an enum for the Mouse cursor identifier
Strangerke
2013-09-28
AVALANCHE: Move mouse cursor display functions to Graphics
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
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