Age | Commit message (Collapse) | Author |
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I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
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Rework other pieces of the engine to fit to it's mechanism.
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Also rework connected functions.
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Rework and implement a lot of connected functions.
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Also rename menuLoadIcons to menuLoadPictures after the unifying.
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Add and implement necessary graphical functions for the main menu during the process.
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Now the right and bottom coordinates of the rectangles aren't included in them.
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Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
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The drawing of the buttons are still missing.
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Modify GraphicManager::ghostDrawGhost() to do so.
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Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
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Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
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