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path: root/engines/avalanche/graphics.h
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2013-08-08AVALANCHE: Update comments connected to Graphics::drawArc().uruk
2013-08-08AVALANCHE: Implement the clock in Lucerna, upgrade Graphics::drawArc() to ↵uruk
work in synergy with that.
2013-08-08AVALANCHE: Introduce Graphics::drawPieSlice(), use it in Scrolls::drawscroll().uruk
2013-08-07AVALANCHE: Introduce Graphics::drawArc(), use it in Scrolls::drawscroll().uruk
2013-08-06AVALANCHE: Implement Scrolls::say(). Introduce Graphics::_scrolls, implement ↵uruk
Scrolls::normscroll() and update Scrolls::drawscroll() using it.
2013-08-05AVALANCHE: Introduce _screen in Graphics.uruk
2013-08-04AVALANCHE: Remove comment from Graphics, partially implement ↵uruk
Scrolls::drawscroll(), repair Scrolls::solidify(), broaden scrolls2.h.
2013-07-30AVALANCHE: Add _magics to Graphics, implement Lucerna::draw_also_lines(), ↵uruk
update Trip::checkfeet() accordingly.
2013-07-29AVALANCHE: Modify Graphics and Lucerna, so the engine saves the background ↵uruk
and redraws it every time before a sprite is drawn.
2013-07-27AVALANCHE: Cosmetic repairs in Graphics.uruk
2013-07-27AVALANCHE: Remove comment from Graphics.uruk
2013-07-26AVALANCHE: Remove Graphics::drawPicture_old().uruk
2013-07-26AVALANCHE: Add comments to Graphics.uruk
2013-07-26AVALANCHE: Add loadPictureGraphic, loadPictureRow, revise drawPicture in ↵uruk
Graphics, update almost everything accordingly.
2013-07-25AVALANCHE: Add Graphics::drawFrame().uruk
2013-07-24AVALANCHE: Change _graphics into a pointer, modify the rest of the code ↵uruk
accordingly. Introduce AvalanhceEngine::initialize(), use it in AvalancheEninge::run(), modify rest of the code accordingly.
2013-07-24AVALANCHE: Rename Graph to Graphics. Update everything accordingly.uruk