Age | Commit message (Collapse) | Author |
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Revise some other parts of the engine during the process.
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This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
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Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
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Repair naming of variables in Nim and add some helper functions.
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pointed by clone2727
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opcode is unhandled
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