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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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parser.cpp
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Author
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
urukgit
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Fix savegames compatibility before/after Nim implementation
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22
AVALANCHE: Janitorial - Align some comments in Parser
Strangerke
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-10-28
AVALANCHE: Fix CID 1109696, 1109697
Strangerke
2013-10-25
AVALANCHE: Fix 3 issues reported by Coverity.
Strangerke
2013-10-24
AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)
Strangerke
2013-10-22
Avalanche: Replace some British English by American English
Strangerke
pointed by clone2727
2013-10-17
AVALANCHE: Some more refactoring
Strangerke
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-12
AVALANCHE: Move/Improve some comments in parser
Strangerke
2013-10-12
AVALANCHE: Move some parser functions to Dialogs. Improve some comments
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-11
AVALANCHE: Implement Bleep(), improve one comment
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-08
AVALANCHE: Remove empty case in verb handling, clarify output when the ↵
Strangerke
opcode is unhandled
2013-10-08
AVALANCHE: Add code for Shift-F10
Strangerke
2013-10-08
AVALANCHE: Hook some more function keys
Strangerke
2013-10-07
AVALANCHE: Add save/load code
Strangerke
2013-10-07
AVALANCHE: Hook some more function keys
Strangerke
2013-10-07
AVALANCHE: Fix parser bug when pressing F5
Strangerke
2013-10-06
AVALANCHE: Fix time output
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Fix potential integer overflow
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Rework totalTime()
Strangerke
2013-10-06
AVALANCHE: Get rid of FP in Parser::totalTime().
uruk
2013-10-06
AVALANCHE: Use floats instead of double. Use M_PI where it is possible.
uruk
2013-10-05
AVALANCHE: Replace static strings by static char*
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-04
AVALANCHE: Fix static array names
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Silent warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: move some more functions to Graphics
Strangerke
2013-09-29
AVALANCHE: Add some more graphic functions
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
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