aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/parser.cpp
AgeCommit message (Collapse)Author
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistenturukgit
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-23AVALANCHE: Fix savegames compatibility before/after Nim implementationStrangerke
2013-11-23AVALANCHE: Implement Nim::playNim().urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22AVALANCHE: Janitorial - Align some comments in ParserStrangerke
2013-11-22AVALANCHE: Janitorial - Remove extra blank linesStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Remove unnecessary whitespaces.urukgit
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-10-28AVALANCHE: Fix CID 1109696, 1109697Strangerke
2013-10-25AVALANCHE: Fix 3 issues reported by Coverity.Strangerke
2013-10-24AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)Strangerke
2013-10-22Avalanche: Replace some British English by American EnglishStrangerke
pointed by clone2727
2013-10-17AVALANCHE: Some more refactoringStrangerke
2013-10-14AVALANCHE: Modifiy AnimationType initialization, add private Animation pointerStrangerke
2013-10-12AVALANCHE: Move/Improve some comments in parserStrangerke
2013-10-12AVALANCHE: Move some parser functions to Dialogs. Improve some commentsStrangerke
2013-10-12AVALANCHE: Move some variables aroundStrangerke
2013-10-11AVALANCHE: Implement Bleep(), improve one commentStrangerke
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-08AVALANCHE: Remove empty case in verb handling, clarify output when the ↵Strangerke
opcode is unhandled
2013-10-08AVALANCHE: Add code for Shift-F10Strangerke
2013-10-08AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-04AVALANCHE: Fix static array namesStrangerke
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-09-30AVALANCHE: Rename getFlag(), change _roomTime to uint32Strangerke
2013-09-29AVALANCHE: Silent warnings reported by wjpStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke