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path: root/engines/avalanche/parser.cpp
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2019-10-15AVALANCHE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-02-20AVALANCHE: Translate buttons in load and save dialogs.Thierry Crozat
2014-06-07AVALANCHE: Janitorial - remove trailing spaces and tabsStrangerke
2014-04-13AVALANCHE: Add HighScore.uruk
2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
Revise some other parts of the engine during the process.
2014-03-03AVALANCHE: Rename Menu to DropDownMenu.uruk
2014-03-03AVALANCHE: Replace majorRedraw() with refreshScreen().uruk
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-09AVALANCHE: Add Help's skeleton.uruk
2014-01-15AVALANCHE: Fix another bug regarding speaking.uruk
This prevents the player from giving commands to Avalot when the character is tied up to a tree, so it's impossible to break the game's consistency that way.
2014-01-15AVALANCHE: Repair bug regarding speaking in bed.uruk
2014-01-15AVALANCHE: Implement wobble, move it to Animation.uruk
2014-01-15AVALANCHE: Implement, rename, move zonk() and connected functions.uruk
Implementations: zonk(), zl(). Renames: zonk() -> thunder(), zl() -> drawLightning(). Moved: the 2 above from Pingo to Animation. Addition: GraphicManager::drawLine().
2014-01-09AVALANCHE: Avoid check in isHolding when _thing isn't setStrangerke
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistenturukgit
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-23AVALANCHE: Fix savegames compatibility before/after Nim implementationStrangerke
2013-11-23AVALANCHE: Implement Nim::playNim().urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22AVALANCHE: Janitorial - Align some comments in ParserStrangerke
2013-11-22AVALANCHE: Janitorial - Remove extra blank linesStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Remove unnecessary whitespaces.urukgit
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-10-28AVALANCHE: Fix CID 1109696, 1109697Strangerke
2013-10-25AVALANCHE: Fix 3 issues reported by Coverity.Strangerke
2013-10-24AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)Strangerke
2013-10-22Avalanche: Replace some British English by American EnglishStrangerke
pointed by clone2727
2013-10-17AVALANCHE: Some more refactoringStrangerke
2013-10-14AVALANCHE: Modifiy AnimationType initialization, add private Animation pointerStrangerke
2013-10-12AVALANCHE: Move/Improve some comments in parserStrangerke
2013-10-12AVALANCHE: Move some parser functions to Dialogs. Improve some commentsStrangerke
2013-10-12AVALANCHE: Move some variables aroundStrangerke
2013-10-11AVALANCHE: Implement Bleep(), improve one commentStrangerke
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-08AVALANCHE: Remove empty case in verb handling, clarify output when the ↵Strangerke
opcode is unhandled
2013-10-08AVALANCHE: Add code for Shift-F10Strangerke
2013-10-08AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke