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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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avalanche
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timer.cpp
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2019-10-15
AVALANCHE: Fix Missing Default Switch Cases
D G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2014-04-21
AVALANCHE: Fix Timer::afterTheShootemup().
uruk
2014-04-06
AVALANCHE: Remove some leftovers of the mini-games.
uruk
2014-03-07
AVALANCHE: Rework use of ShootEmUp.
uruk
2014-03-03
AVALANCHE: Rename Menu to DropDownMenu.
uruk
2014-02-18
AVALANCHE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-14
AVALANCHE: Add ShootEmUp's skeleton.
uruk
2014-02-10
AVALANCHE: Implement 'winning_pic'.
uruk
2014-02-09
AVALANCHE: Remove Pingo.
uruk
2014-01-15
AVALANCHE: Implement wobble, move it to Animation.
uruk
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-19
AVALANCHE: Fix timer.
urukgit
2013-11-18
AVALANCHE: Repair the timer.
urukgit
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
2013-09-25
AVALANCHE: Reduce verbosity in Background, remove a useless variable
Strangerke
2013-09-24
AVALANCHE: Use enum for verbs
Strangerke
2013-09-24
AVALANCHE: Use Room enum instead of byte in misc place
Strangerke
2013-09-24
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
Strangerke
2013-09-23
AVALANCHE: Refactor some variables. This breaks savegame compatibility
Strangerke
2013-09-21
AVALANCHE: Merge Gyro, Lucerna and Avalot
Strangerke
2013-09-21
AVALANCHE: Merge Acci and Parser
Strangerke
2013-09-21
AVALANCHE: rename scrolls to dialogs
Strangerke
2013-09-21
AVALANCHE: Remove comment. (Answer: It is.)
uruk
2013-09-21
AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions
Strangerke
2013-09-19
AVALANCHE: Cosmetic modifications.
uruk
2013-09-19
AVALANCHE: Rename Celer to Background.
uruk
2013-09-18
AVALANCHE: Add sound class, blip(), playNote() and click()
Strangerke
2013-09-18
AVALANCHE: move some engine init instructions to Gyro
Strangerke
2013-09-18
AVALANCHE: Rename DropDown into Menu, add some access functions
Strangerke
2013-09-18
AVALANCHE: Janitorial - Clean up misc style glitches
Strangerke
2013-09-16
AVALANCHE: Review all for statements
Strangerke
2013-09-16
AVALANCHE: Index conversion related to drawBackgroundSprite()
Strangerke
2013-09-16
AVALANCHE: More index conversion in inField()
Strangerke
2013-09-16
AVALANCHE: More index conversion in appearPed
Strangerke
2013-09-15
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
uruk
Conflicts: engines/avalanche/lucerna.cpp engines/avalanche/timer.cpp
2013-09-15
AVALANCHE: Rename room number constans. Repair Lucerna::enterRoom().
uruk
2013-09-15
AVALANCHE: Convert index use from Pascal to C in appearPed()
Strangerke
2013-09-15
AVALANCHE: Convert index use from Pascal to C in walkTo()
Strangerke
2013-09-15
AVALANCHE: Get rid of Enid.
uruk
2013-09-15
AVALANCHE: Remove the '2' from the source files' names.
uruk
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