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2013-10-08AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix savegames listStrangerke
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix two other broken verb usagesStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework bearing()Strangerke
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05AVALANCHE: Fix error not reported by MSVCStrangerke
2013-10-05AVALANCHE: Remove a missed useless includeStrangerke
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by Lord...Strangerke
2013-10-05AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4Strangerke
2013-10-05AVALANCHE: Answer a couple of comments made by LordHotoStrangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-04AVALANCHE: Start cleaning includes - remove useless include in header filesStrangerke
2013-10-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheStrangerke
2013-10-04AVALANCHE: Add indentation on REGISTER_PLUGIN_* linesStrangerke
2013-10-04AVALANCHE: Fix savegame naming. This breaks previous savegamesStrangerke
2013-10-04AVALANCHE: Add static to 2 array definitions in closingStrangerke
2013-10-04AVALANCHE: Fix ifndef check in header filesStrangerke
2013-10-04AVALANCHE: Fix naming conventions in getItem()Strangerke
2013-10-04AVALANCHE: Fix static array namesStrangerke
2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke
2013-10-04AVALANCHE: Use ConfMan short nameStrangerke
2013-10-04AVALANCHE: Use MKTAG for signature. This breaks prior savegames.Strangerke
2013-10-04AVALANCHE: Remove s_engineStrangerke
2013-10-04AVALANCHE: Check | occurrence as pointed by LordHotoStrangerke
2013-10-04AVALANCHE: Fix naming convention, reduce the scope of a couple of variablesStrangerke
2013-10-04AVALANCHE: Remove code commented in the original but not in the engine.Strangerke
2013-10-03AVALANCHE: Use memcpy in refreshScreenWillem Jan Palenstijn
2013-10-03AVALANCHE: Don't refresh screen after every event in scroll modeWillem Jan Palenstijn
2013-10-03AVALANCHE: Set some variables private in MenuStrangerke
2013-10-03AVALANCHE: Use Doxygen comments in GraphicsStrangerke
2013-10-02AVALANCHE: Make _surface privateStrangerke
2013-10-02AVALANCHE: Use Doxygen comments in Dialogs, set private some membersStrangerke
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-02AVALANCHE: Repair shadowed variable.uruk
2013-10-02AVALANCHE: Use Doxygen comments in AnimationStrangerke
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke