index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
Age
Commit message (
Expand
)
Author
2013-10-08
AVALANCHE: Hook some more function keys
Strangerke
2013-10-07
AVALANCHE: Fix savegames list
Strangerke
2013-10-07
AVALANCHE: Fix savegame patterns
Strangerke
2013-10-07
AVALANCHE: Add save/load code
Strangerke
2013-10-07
AVALANCHE: Hook some more function keys
Strangerke
2013-10-07
AVALANCHE: Fix two other broken verb usages
Strangerke
2013-10-07
AVALANCHE: Fix parser bug when pressing F5
Strangerke
2013-10-06
AVALANCHE: Fix time output
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Fix potential integer overflow
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Rework bearing()
Strangerke
2013-10-06
AVALANCHE: Rework totalTime()
Strangerke
2013-10-06
AVALANCHE: Get rid of FP in Parser::totalTime().
uruk
2013-10-06
AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().
uruk
2013-10-06
AVALANCHE: Use floats instead of double. Use M_PI where it is possible.
uruk
2013-10-05
AVALANCHE: Fix error not reported by MSVC
Strangerke
2013-10-05
AVALANCHE: Remove a missed useless include
Strangerke
2013-10-05
AVALANCHE: Replace static strings by static char*
Strangerke
2013-10-05
AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by Lord...
Strangerke
2013-10-05
AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4
Strangerke
2013-10-05
AVALANCHE: Answer a couple of comments made by LordHoto
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-04
AVALANCHE: Start cleaning includes - remove useless include in header files
Strangerke
2013-10-04
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Strangerke
2013-10-04
AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines
Strangerke
2013-10-04
AVALANCHE: Fix savegame naming. This breaks previous savegames
Strangerke
2013-10-04
AVALANCHE: Add static to 2 array definitions in closing
Strangerke
2013-10-04
AVALANCHE: Fix ifndef check in header files
Strangerke
2013-10-04
AVALANCHE: Fix naming conventions in getItem()
Strangerke
2013-10-04
AVALANCHE: Fix static array names
Strangerke
2013-10-04
AVALANCHE: Remove file variable from AvalancheEngine
Strangerke
2013-10-04
AVALANCHE: Use ConfMan short name
Strangerke
2013-10-04
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
Strangerke
2013-10-04
AVALANCHE: Remove s_engine
Strangerke
2013-10-04
AVALANCHE: Check | occurrence as pointed by LordHoto
Strangerke
2013-10-04
AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
Strangerke
2013-10-04
AVALANCHE: Remove code commented in the original but not in the engine.
Strangerke
2013-10-03
AVALANCHE: Use memcpy in refreshScreen
Willem Jan Palenstijn
2013-10-03
AVALANCHE: Don't refresh screen after every event in scroll mode
Willem Jan Palenstijn
2013-10-03
AVALANCHE: Set some variables private in Menu
Strangerke
2013-10-03
AVALANCHE: Use Doxygen comments in Graphics
Strangerke
2013-10-02
AVALANCHE: Make _surface private
Strangerke
2013-10-02
AVALANCHE: Use Doxygen comments in Dialogs, set private some members
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-02
AVALANCHE: Repair shadowed variable.
uruk
2013-10-02
AVALANCHE: Use Doxygen comments in Animation
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
[prev]
[next]