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2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ...uruk
2013-10-01AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRand...uruk
2013-10-01AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.uruk
2013-10-01AVALANCHE: Move some more variables out of AvalancheStrangerke
2013-10-01AVALANCHE: Rename _scrollNum to improve readibilityStrangerke
2013-10-01AVALANCHE: _scrollNum is now a C indexStrangerke
2013-10-01AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variableStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-10-01AVALANCHE: Move several variables to make them privateStrangerke
2013-09-30AVALANCHE: Remove various dead variables and associated codeStrangerke
2013-09-30AVALANCHE: Little refactoring in backgroundStrangerke
2013-09-30AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().uruk
2013-09-30AVALANCHE: Remove bytefields, which are set but never usedStrangerke
2013-09-30AVALANCHE: Rename getFlag(), change _roomTime to uint32Strangerke
2013-09-29AVALANCHE: Fix more gcc warnings reported by wjpStrangerke
2013-09-29AVALANCHE: Silent warnings reported by wjpStrangerke
2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-29AVALANCHE: Move code from Menu to GraphicsStrangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se...Strangerke
2013-09-29AVALANCHE: Scrolls is now set to privateStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-28AVALANCHE: Partially move drawScroll to GraphicsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28AVALANCHE: Use an enum for the Mouse cursor identifierStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead v...Strangerke
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke
2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-27AVALANCHE: Rename Sequence functionsStrangerke
2013-09-26AVALANCHE: Fix bug in Sequence.uruk
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, keybo...uruk
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke