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2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes.
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
Surface::convertTo() creates a new surface, so we have to free it once we're done with it.
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-02-01BBVS: Fix out-of-bounds array access in air guitar minigame as reported by ↵johndoe123
Coverity
2015-01-29BBVS: Implement loading and saving in the air guitar minigamejohndoe123
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion.
2014-06-01BBVS: Silence gcc conversion warningsMatthew Hoops
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-02-28BBVS: Fix compilation.Kirben
2014-02-28BBVS: Use a boolean for _gameResult. Adapt function declarations accordinglyStrangerke
2014-02-28BBVS: Initialize a pointer to nullptr instead of 0Strangerke
2014-02-28BBVS: Fix uninitialized variables in MinigameStrangerke
2014-02-28BBVS: Add a sanity check in playVideo()Strangerke
2014-02-28BBVS: Fix out of bounds access in air guitar mini gameStrangerke
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-16BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigamejohndoe123
2014-02-16BBVS: Remove Point type and use BBPoint instead in BBAnt minigamejohndoe123
2014-02-16BBVS: Fix const char string arraysjohndoe123
2014-02-16BBVS: Use int16 instead of int in Rect structjohndoe123
2014-02-16BBVS: Remove unneccessary makeLoopingAudioStream in playSpeech and use the ↵johndoe123
audiostream directly
2014-02-16BBVS: Remove rectIntersection and use Rect::findIntersectingRect insteadjohndoe123
2014-02-15BBVS: Remove obsolete debug commentsjohndoe123
2014-02-15BBVS: Fix include guard and include guard name comments for endifsjohndoe123
2014-02-15BBVS: Fix formatting (use tab instead of spaces)johndoe123
2014-02-15BBVS: Use spaces instead of tabs for formattingjohndoe123
2014-02-07BBVS: Fix GCC warning (signed/unsigned comparison)johndoe123
2014-02-07BBVS: Fix compilation in MSVC10 as suggested by dreammasterjohndoe123
2014-02-02BBVS: Set the best video mode when playing a video instead of a hardcoded onejohndoe123
2014-02-02BBVS: Remove debug output code from GameModule methodsjohndoe123
2014-02-02BBVS: Fix detectionjohndoe123
- Use AD_ENTRY1 macro - Use the correct game name in bbvsGames
2014-01-30BBVS: Very small cleanupjohndoe123
2014-01-30BBVS: Wrap some long linesjohndoe123
2014-01-30BBVS: Disable gamemodule debug outputjohndoe123
2014-01-30BBVS: Fix mainmenu after intro videosjohndoe123
2014-01-30BBVS: Add easter egg videos handlingjohndoe123
2014-01-30BBVS: Add delayMillis to update loops to save some cpu timejohndoe123