Age | Commit message (Collapse) | Author |
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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Since the GUI renderer doesn't do clipping, this would cause
a potential crash with the Classic theme.
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A regression from 2a6cbd0
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CID 1230310. This fixes the credits easter eggs for me.
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The bug was caused by a check introduced by me to avoid division-by-zero errors
when the source and dest x values are equal.
This had the side effect that it didn't work well in this case outlined in the
bug report, maybe also in other places.
I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to
1.0 if it would normally be 0.0, which seems to work after walking around
in some scenes.
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Surface::convertTo() creates a new surface, so we have to free it
once we're done with it.
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Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
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Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
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All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
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Coverity
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This might not be obvious to a C++ developer, but we use C's sin which is
*always* double. Thus, sin will return a double and therefore some compilers
might warn about this conversion.
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audiostream directly
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