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path: root/engines/bladerunner/actor_clues.cpp
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2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-06-29BLADERUNNER: Fix another signed vs unsigned warningEugene Sandulenko
2018-06-29BLADERUNNER: Fix warningsEugene Sandulenko
2018-03-31BLADERUNNER: Implemented ActorClues::getModifier().Eugene Sandulenko
This completes implementation of the automatic clue exchange
2018-03-30BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()Eugene Sandulenko
2018-03-30BLADERUNNER: Further work on acquireCluesByRelations()Eugene Sandulenko
2018-03-30BLADERUNNER: Initial code for acquireCluesByRelations()Eugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
Code formatting
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-01-29BLADERUNNER: Added KIA interfacesPeter Kohaut
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning
2018-01-28BLADERUNNER: Fix compilation issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...