Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-29 | BLADERUNNER: Completed KIA interface | Peter Kohaut | |
Added Diagnostic section - small button above main buttons Added Pogo section - easter egg - write "pogo" while KIA is open Code formatting again | |||
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: tlk_id shouldn't read directly from name | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Start port to scummvm engine | Thomas Fach-Pedersen | |
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features. |