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path: root/engines/bladerunner/aud_stream.cpp
AgeCommit message (Collapse)Author
2018-03-28BLADERUNNER: Switch to doubles in AudStream::getLength() calculationsEugene Sandulenko
Since we have everything in samples, and we have 44kHz, we easily get overflows. Use doubles for calculating the length in milliseconds more accurately.
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
added async walking named some of the game flags & variables renamed aesc to screen effects
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2016-10-22BLADERUNNER: Fix invalid assert in AudStreamThomas Fach-Pedersen
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-01BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵Peter Kohaut
some warnings, fixed some scene scripts
2016-09-30BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14)Peter Kohaut
2016-09-30BLADERUNNER: add support for uncompressed audio, fixed wrong call to ↵Peter Kohaut
gamescript after loading scene
2016-09-29BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lightsPeter Kohaut
2016-09-29BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoderThomas Fach-Pedersen