Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | BLADERUNNER: Switch to doubles in AudStream::getLength() calculations | Eugene Sandulenko | |
Since we have everything in samples, and we have 44kHz, we easily get overflows. Use doubles for calculating the length in milliseconds more accurately. | |||
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2016-10-22 | BLADERUNNER: Fix invalid assert in AudStream | Thomas Fach-Pedersen | |
2016-10-21 | BLADERUNNER: Fix presumable typo | Willem Jan Palenstijn | |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵ | Peter Kohaut | |
some warnings, fixed some scene scripts | |||
2016-09-30 | BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14) | Peter Kohaut | |
2016-09-30 | BLADERUNNER: add support for uncompressed audio, fixed wrong call to ↵ | Peter Kohaut | |
gamescript after loading scene | |||
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut | |
2016-09-29 | BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder | Thomas Fach-Pedersen | |