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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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bladerunner.cpp
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2016-09-29
BLADERUNNER: Implement loading and drawing of mouse cursors.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix a couple of memory leaks
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add audio_speech and Actor_Voice_Over
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Init globals, game flags, and actor clues
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Stub out init script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵
Thomas Fach-Pedersen
use VQA z-buffer when rendering.
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now.
2016-09-29
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Avoid global constructor for pixelformat
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First easter egg, developer commentary
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Style
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Start port to scummvm engine
Thomas Fach-Pedersen
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features.