Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-25 | BLADERUNNER: Override original FONT and TRE | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: switch clause in fonts and style fixes | antoniou79 | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-12-25 | BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettings | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-08-18 | BLADERUNNER: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-03 | BLADERUNNER: Add cos/sine table | David Fioramonti | |
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h. | |||
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-05-06 | BLADERUNNER: Fix typo/bug in handleMouseAction() | Adrian Frühwirth | |
This was introduced when the SceneObjectOffset enum was introduced in commit 7090841ccc43c64d5a1d9058071ebccaf6b52fc2. | |||
2018-04-07 | JANITORIAL: Fix whitespace | Eugene Sandulenko | |
2018-04-07 | BLADERUNNER: Remove dead code | Eugene Sandulenko | |
2018-04-03 | BLADERUNNER: Implement scene jumping via bootparams. | Eugene Sandulenko | |
Specify bootparam in form CTTTSSS, where C is chapter, TTT is set and SSS is scene number. So, for RC02 it is 1016079. | |||
2018-04-01 | BLADERUNNER: Support for CDFRAMES.DAT | Eugene Sandulenko | |
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc | |||
2018-03-29 | BLADERUNNER: Initialize class variables | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Implemented EndCredits | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Initialize Scores variable | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Added skeleton for EndCredits | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko | |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen | |
Not yet used. | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-11 | BLADERUNNER: Added shadows | Peter Kohaut | |
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen | |
Rename previously unnamed walking parameter 'interruptible' | |||
2018-01-29 | BLADERUNNER: Added KIA interfaces | Peter Kohaut | |
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning | |||
2018-01-28 | BLADERUNNER: Fix compilation issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2018-01-14 | BLADERUNNER: Support for different languages | Peter Kohaut | |
Added support for playing the game with different languages Added Spanish language to detection tables |