Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-27 | BLADERUNNER: Implemented EndCredits | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Initialize Scores variable | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Added skeleton for EndCredits | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko | |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen | |
Not yet used. | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-11 | BLADERUNNER: Added shadows | Peter Kohaut | |
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
Fixed animation position update Added goal & anim commands to console | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen | |
Rename previously unnamed walking parameter 'interruptible' | |||
2018-01-29 | BLADERUNNER: Added KIA interfaces | Peter Kohaut | |
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning | |||
2018-01-28 | BLADERUNNER: Fix compilation issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2018-01-14 | BLADERUNNER: Support for different languages | Peter Kohaut | |
Added support for playing the game with different languages Added Spanish language to detection tables | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-08-27 | BLADERUNNER: Add Overlay videos | Thomas Fach-Pedersen | |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut | |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-08-24 | BLADERUNNER: Add support for elevators | Thomas Fach-Pedersen | |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen | |
CID 1364219 CID 1364223 |