Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | BLADERUNNER: Add a engine checkbox to target 120 fps | Thanasis Antoniou | |
This is added in the Engine tab for the game. Default is false (60 fps) | |||
2019-10-13 | BLADERUNNER: Group shapes loading | Peter Kohaut | |
2019-09-18 | BLADERUNNER: Fix crash for some devices for Android SDL port | Thanasis Antoniou | |
This is a work around that is confirmed to be working Reference ticket is here: https://bugs.scummvm.org/ticket/11149 | |||
2019-09-16 | BLADERUNNER: Add engine gui option to avoid use of delayMillis() | Thanasis Antoniou | |
2019-09-15 | BLADERUNNER: Remove redundant initializations | Thanasis Antoniou | |
Redundant setting of actors health (Init_Actor_Health) and a duplicate _crimesDatabase init | |||
2019-09-12 | BLADERUNNER: Remove use of unaligned memory access (#1839) | Cameron Cawley | |
2019-09-10 | BLADERUNNER: Move shutdown() in Engine destructor | Thanasis Antoniou | |
2019-09-10 | BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown | Thanasis Antoniou | |
2019-09-08 | BLADERUNNER: Debugger output x,y 2d co-ordinate for mouse click info | Thanasis Antoniou | |
2019-09-07 | BLADERUNNER: Improved support for Russian translations | Peter Kohaut | |
Adds support for Home Systems, Inc. + Siberian Studio R4 translation patch. Added name scrambling algorithm from R4 patch. Fixed R3 support (previously was not named). closes #11102 | |||
2019-09-04 | BLADERUNNER: Framelimiter simplification | Peter Kohaut | |
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: Close MODE.MIX if ScummVM is closed during ESPER | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: Clean up KIA at endgame and playerDied | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou | |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Added TTF & UTF8 support for subtitles | Peter Kohaut | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-07-14 | BLADERUNNER: Fix Rats resurrecting | Thanasis Antoniou | |
2019-07-14 | BLADERUNNER: Fix seg fault at load from ScummVM menu | Thanasis Antoniou | |
Happened if player was clicking mouse furiously while loading from the ScummVM GUI | |||
2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut | |
2019-06-29 | BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719) | jepael | |
Tested and it works. Thanks for the fix! | |||
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Keydown should be ignored in VK | Thanasis Antoniou | |
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
2019-06-24 | BLADERUNNER: Switch to forced key down after modal dialogue | Thanasis Antoniou | |
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more | |||
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies | |||
2019-06-22 | BLADERUNNER: Skip videos with Esc key only (#1690) | Tarek Soliman | |
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers | |||
2019-06-21 | BLADERUNNER: Fix max volume in VQAs with audio stream | Thanasis Antoniou | |
Closes #10987 | |||
2019-06-19 | BLADERUNNER: Removed unnecessary warning about support | Peter Kohaut | |
2019-06-18 | BLADERUNNER: Fixed actors update timer | Peter Kohaut | |
This was causing unnecessary delay for actors scripts after subsequent reloads. | |||
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-05 | BLADERUNNER: Disable END_GAME_STATE auto-save | Peter Kohaut | |
Disabled as it is not needed and it is only filling-up save slots | |||
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android |