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path: root/engines/bladerunner/bladerunner.cpp
AgeCommit message (Expand)Author
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut
2017-03-23BLADERUNNER: Added more functionality to movement trackPeter Kohaut
2017-03-20BLADERUNNER: added Runciter character (petshop owner)Peter Kohaut
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
2016-10-06BLADERUNNER: added support for fontsPeter Kohaut
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles use...Peter Kohaut
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-02BLADERUNNER: added ADQ, fixed some minor memory leaksPeter Kohaut
2016-10-02BLADERUNNER: added support for rendering items in scenesPeter Kohaut
2016-09-29BLADERUNNER: Fix warningsEugene Sandulenko
2016-09-29BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed lightningPeter Kohaut
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not wo...Peter Kohaut
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin...Peter Kohaut
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up scen...Peter Kohaut
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...Peter Kohaut
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat structu...Peter Kohaut
2016-09-29BLADERUNNER: still adding structures... and implementing some of script metho...Peter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and effec...Peter Kohaut
2016-09-29BLADERUNNER: Add beginnings of Actor class and move actor drawing to SceneThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rearrange startup and shutdown a bit and document TODOsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement Player_Loses_Control and Player_Gains_ControlThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement loading and drawing of mouse cursors.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix a couple of memory leaksThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add audio_speech and Actor_Voice_OverThomas Fach-Pedersen
2016-09-29BLADERUNNER: Init globals, game flags, and actor cluesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Stub out init scriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: First pass at slice animation rendererThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in BladeRunnerEngineThomas Fach-Pedersen
2016-09-29BLADERUNNER: Avoid global constructor for pixelformatThomas Fach-Pedersen
2016-09-29BLADERUNNER: Return an error if BladeRunnerEngine::startup() failsThomas Fach-Pedersen
2016-09-29BLADERUNNER: First easter egg, developer commentaryThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add basic Scene, Set, and Script support.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Split VQA decoder into player and decoder, add Outtake playerThomas Fach-Pedersen
2016-09-29BLADERUNNER: StyleThomas Fach-Pedersen
2016-09-29BLADERUNNER: Start port to scummvm engineThomas Fach-Pedersen