Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou | |
For restored content version | |||
2019-04-30 | BLADERUNNER: User choice mode should not autoselect last option | Thanasis Antoniou | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-03-21 | BLADERUNNER: Support of localizations that use E as languageCode | Thanasis Antoniou | |
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be. | |||
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-24 | BLADERUNNER: Impovement on spell correction of JEWELRY | Thanasis Antoniou | |
Improvement allows text override which is good for translation support | |||
2019-02-24 | BLADERUNNER: Fix incorrect spelling of JEWELRY | Thanasis Antoniou | |
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY" | |||
2019-02-23 | BLADERUNNER: Dialogue menu bugfix | Thanasis Antoniou | |
Fixes loops in conversations with user choices available | |||
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed game-breaking bug with dialogue menus | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-05-07 | BLADERUNNER: Fix typo in DialogueMenu::queryInput() | Adrian Frühwirth | |
Confirmed by madmoose. | |||
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-08 | BLADERUNNER: Fixed dialogue menu colors | Peter Kohaut | |
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-08-26 | BLADERUNNER: Transparent background in dialogue menu | Peter Kohaut | |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |