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path: root/engines/bladerunner/dialogue_menu.cpp
AgeCommit message (Collapse)Author
2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-16BLADERUNNER: Ajdust font interface to ScummVM's onePeter Kohaut
2019-06-28BLADERUNNER: JANITORIAL: Code formatting fixesThanasis Antoniou
2019-06-25BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlagThanasis Antoniou
2019-06-25BLADERUNNER: VK both Runciter and Grigorian is now possibleThanasis Antoniou
For restored content version
2019-04-30BLADERUNNER: User choice mode should not autoselect last optionThanasis Antoniou
2019-04-17BLADERUNNER: Abstraction from 555 pixel formatPeter Kohaut
Removing hardcoded 555 pixel format to support Android
2019-03-21BLADERUNNER: Support of localizations that use E as languageCodeThanasis Antoniou
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be.
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-02-24BLADERUNNER: Impovement on spell correction of JEWELRYThanasis Antoniou
Improvement allows text override which is good for translation support
2019-02-24BLADERUNNER: Fix incorrect spelling of JEWELRYThanasis Antoniou
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY"
2019-02-23BLADERUNNER: Dialogue menu bugfixThanasis Antoniou
Fixes loops in conversations with user choices available
2019-02-20BLADERUNNER: Fix Coverity issuesPeter Kohaut
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2019-01-27BLADERUNNER: Fixed game-breaking bug with dialogue menusPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-05-07BLADERUNNER: Fix typo in DialogueMenu::queryInput()Adrian Frühwirth
Confirmed by madmoose.
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-08BLADERUNNER: Fixed dialogue menu colorsPeter Kohaut
2018-02-19BLADERUNNER: McCoy script fixedPeter Kohaut
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-08-26BLADERUNNER: Transparent background in dialogue menuPeter Kohaut
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-08-22BLADERUNNER: Add Dialogue MenuThomas Fach-Pedersen