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path: root/engines/bladerunner/fog.cpp
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2019-04-18BLADERUNNER: Clarification of some mathPeter Kohaut
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
Fogs were not animated. Clean up of the fog calculation routines.
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-02-25BLADERUNNER: Added Generic Walker actorsPeter Kohaut
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2016-10-06BLADERUNNER: fixed some of endianness issuesPeter Kohaut
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...