Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-18 | BLADERUNNER: Clarification of some math | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2016-10-06 | BLADERUNNER: fixed some of endianness issues | Peter Kohaut | |
2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not ↵ | Peter Kohaut | |
working correctly yet | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... |