Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-25 | BLADERUNNER: Remove setBlackColor (for internal font shadow emulation) | antoniou79 | |
2018-12-25 | BLADERUNNER: Remove fallback to internal font | antoniou79 | |
2018-12-25 | BLADERUNNER: Removed old fixes for internal TAHOMA18 | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Removed redundant header inclusion | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Override original FONT and TRE | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: switch clause in fonts and style fixes | antoniou79 | |
2018-12-25 | BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT | antoniou79 | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-03-27 | BLADERUNNER: Implement Scores::tick() | Eugene Sandulenko | |
2018-01-29 | BLADERUNNER: Added KIA interfaces | Peter Kohaut | |
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning | |||
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut | |
formating, small fixes | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-06 | BLADERUNNER: fixed some of endianness issues | Peter Kohaut | |
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut | |