Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen | |
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces. | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-01-11 | BLADERUNNER: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko | |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut | |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut | |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... |