Age | Commit message (Collapse) | Author |
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Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
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save methods update
replaced few char* with Common::String
changed few pointers to references
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
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actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
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working correctly yet
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completed init script. Added decoding of lights from VQA. Moved view from scene.
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effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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