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path: root/engines/bladerunner/light.cpp
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2019-06-28BLADERUNNER: JANITORIAL: Code formatting fixesThanasis Antoniou
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-06BLADERUNNER: fixed some of endianness issuesPeter Kohaut
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-09-29BLADERUNNER: fixed lightningPeter Kohaut
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...