Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add missing scene scripts | Thomas Fach-Pedersen | |
Add the remaining scene scripts to SceneScript::open and module.mk | |||
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut | |
Happy incept day Leon! | |||
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut | |
fix sceneobject remove | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut | |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut | |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Implement loading and drawing of mouse cursors. | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: First pass at slice animation renderer | Thomas Fach-Pedersen | |
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now. | |||
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add Vector and Matrix classes | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway | Thomas Fach-Pedersen | |
VideoDecoder doesn't handle audio underflow very well, and Blade Runner's VQA files don't have any audio prebuffer. VQAPlayer doesn't handle it perfectly either, but underflow happens a lot less. To be improved. | |||
2016-09-29 | BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Start port to scummvm engine | Thomas Fach-Pedersen | |
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features. |