Age | Commit message (Collapse) | Author |
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Code will be revisited at a later point based on public testing feedback
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The debug messages and comments will all be removed after this series of fixes
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Pathfinding is almost working, but there are still isues in few
locations, so I'm keeping it disabled.
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After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
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save methods update
replaced few char* with Common::String
changed few pointers to references
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Math cleanup
Fixed obstacle detection
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
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Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
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Code formatting
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
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fix sceneobject remove
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
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used for pathfinding, fixed bug in searching for walkboxes
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scene objects
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structure (maybe it combat mode??)
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methods...
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effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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