| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
| He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
| 2019-04-07 | BLADERUNNER: Bugfix for Early Q music fadeout | Thanasis Antoniou | |
| And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
| 2019-02-05 | BLADERUNNER: Cleanup of Maggie script | Peter Kohaut | |
| 2019-02-05 | BLADERUNNER: Cleanup Steele scripts for ending | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
| 2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover | |
| C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work. | |||
| 2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
| Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
| 2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
| Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
| added async walking named some of the game flags & variables renamed aesc to screen effects | |||
