| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
| 2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
| In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
| 2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
| 2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-05-06 | BLADERUNNER: Restoring Rachael related scenes pt1 | Thanasis Antoniou | |
| Some testing and polishing of animations pending especially with meeting in Act 4 | |||
| 2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
| UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
| 2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
| Part one of using named constants for model animations | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-02-23 | BLADERUNNER: Cleanup of McCoy script | Peter Kohaut | |
| 2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Fixed Rat interaction at UG15 | Peter Kohaut | |
| 2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
| 2019-01-31 | BLADERUNNER: Clean up of Dektora script | Peter Kohaut | |
| 2019-01-31 | BLADERUNNER: Clean up NR04 and related scripts | Peter Kohaut | |
| 2019-01-29 | BLADERUNNER: Cleanup of front EarlyQ's scenes scripts | Peter Kohaut | |
| 2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
| 2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
| Also named goal for McCoy arrest | |||
| 2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
| Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
| 2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
| 2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
| Added Region_Check functionality Code cleanup | |||
| 2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| Fixed some errors as well | |||
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
| Fixed Zuben chase. Added name of some flags used in the China town. | |||
| 2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
| 2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
| Math cleanup Fixed obstacle detection | |||
| 2018-03-08 | BLADERUNNER: Fixed Hysteria Iall door & rotating floor | Peter Kohaut | |
| 2018-03-06 | BLADERUNNER: Added stairs & ladder support | Peter Kohaut | |
| 2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
| Fixed animation position update Added goal & anim commands to console | |||
| 2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
| Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
| 2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
| Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
| 2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
| Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
| Code formatting | |||
| 2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
| added async walking named some of the game flags & variables renamed aesc to screen effects | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
