Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-10 | BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown | Thanasis Antoniou | |
2019-09-09 | BLADERUNNER: Replace animation mode values with their proper enums | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-02-07 | BLADERUNNER: Cleanup of Mutants scripts | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-16 | BLADERUNNER: Added Mutant3 actor | Eugene Sandulenko | |