| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-15 | BLADERUNNER: Remove redundant initializations | Thanasis Antoniou | |
| Redundant setting of actors health (Init_Actor_Health) and a duplicate _crimesDatabase init | |||
| 2019-09-05 | BLADERUNNER: Add comment for redundancy in actor's health init | Thanasis Antoniou | |
| 2019-08-28 | BLADERUNNER: Restored - KIA object type for snake, slug, fish | Thanasis Antoniou | |
| 2019-08-22 | BLADERUNNER: Restore Hasan being at Animoid past Act 2 | antoniou79 | |
| This restores the trigger for the last dialogue about the fish scale | |||
| 2019-08-17 | BLADERUNNER: Merge code for clues in PS07 original/cut versions | antoniou79 | |
| 2019-08-17 | BLADERUNNER: Restored - Dino gets clues properly | antoniou79 | |
| He gets them from the mainframe as indicated by the game's manual | |||
| 2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
| 2019-08-16 | BLADERUNNER: Cleaner format in constants and init_script(partial) | antoniou79 | |
| 2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
| 2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
| 2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
| And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
| 2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
| Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
| 2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
| Part one of using named constants for model animations | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-03-26 | BLADERUNNER: Resolve dead end state with Zuben | Thanasis Antoniou | |
| McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue). | |||
| 2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
| All ending are achievable | |||
| 2019-02-03 | BLADERUNNER: Cleanup Luther & Lance related scripts | Peter Kohaut | |
| 2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
| 2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
| First wait-point in Hystersia Maze was incorrectly triggered | |||
| 2019-01-27 | BLADERUNNER: Initial cleanup of HF02 & HF03 | Peter Kohaut | |
| 2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
| Fixed Zuben chase. Added name of some flags used in the China town. | |||
| 2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut | |
| Fixed animation position update Added goal & anim commands to console | |||
| 2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
| Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
