Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
2019-04-12 | BLADERUNNER: Fix McCoy's fake voice with Dektora | Thanasis Antoniou | |
Also a fix for a closeArchive() warning about A.TLK not being open | |||
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-01-31 | BLADERUNNER: Clean up of Dektora script | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Clean up NR04 and related scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of back EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Holloway script cleanup | Peter Kohaut | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |