| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
| 2019-06-25 | BLADERUNNER: Fixing clipping into Runciter's closed door | Thanasis Antoniou | |
| 2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
| 2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
| Work-around for cut content stored in wrong TLK files | |||
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
| 2019-04-28 | BLADERUNNER: Fix spinner transitions post Act 1 | Thanasis Antoniou | |
| Also restored ascenting outtake when leaving RC01 in Act 1 | |||
| 2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
| Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
| 2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
| 2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
| Part one of using named constants for model animations | |||
| 2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
| He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
| 2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
| 2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
| Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-03-26 | BLADERUNNER: Resolve dead end state with Zuben | Thanasis Antoniou | |
| McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue). | |||
| 2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
| 2019-02-05 | BLADERUNNER: Gaff scripts cleanup | Peter Kohaut | |
| 2019-02-02 | BLADERUNNER: Cleanup of scripts at start of chapter 4 | Peter Kohaut | |
| 2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut | |
| 2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
| 2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
| Added Region_Check functionality Code cleanup | |||
| 2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| Fixed some errors as well | |||
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
| Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
| 2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
| 2018-03-07 | BLADERUNNER: Added Howie Lee actor | Peter Kohaut | |
| added some constants added loop debugger command | |||
| 2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
| Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
| Code formatting | |||
| 2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
| 2018-01-29 | BLADERUNNER: Added KIA interfaces | Peter Kohaut | |
| Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning | |||
| 2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
| Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
| 2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
| added async walking named some of the game flags & variables renamed aesc to screen effects | |||
| 2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
| actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
| 2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
| updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
| 2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
| Game script are more readable now Fixed name of Officer Leary | |||
| 2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
| 2017-03-26 | BLADERUNNER: Added correct video looping and loop switching | Peter Kohaut | |
| 2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
