Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-14 | BLADERUNNER: Fix seg fault at load from ScummVM menu | Thanasis Antoniou | |
Happened if player was clicking mouse furiously while loading from the ScummVM GUI | |||
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou | |
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. | |||
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks |