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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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bladerunner
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script
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script.cpp
Age
Commit message (
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Author
2019-09-08
BLADERUNNER: Fix Hasan behavior post Act 2
Thanasis Antoniou
2019-07-22
BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
Thanasis Antoniou
2019-07-17
BLADERUNNER: Use unsigned 32bit diff for time durations
Thanasis Antoniou
2019-06-28
BLADERUNNER: JANITORIAL: Code formatting fixes
Thanasis Antoniou
2019-06-25
BLADERUNNER: VK both Runciter and Grigorian is now possible
Thanasis Antoniou
2019-06-22
BLADERUNNER: _playerActorIdle should affect McCoy only
Thanasis Antoniou
2019-05-23
BLADERUNNER: Fix NR11 pathfinding
Thanasis Antoniou
2019-05-21
BLADERUNNER: Add methods to skip screen effects
Thanasis Antoniou
2019-05-13
BLADERUNNER: Mainframe talkie restored
Thanasis Antoniou
2019-05-08
BLADERUNNER: Another fix for confess to Guzza
Thanasis Antoniou
2019-04-30
BLADERUNNER: User choice mode should not autoselect last option
Thanasis Antoniou
2019-04-20
BLADERUNNER: Named constants for animationIds P01
Thanasis Antoniou
2019-04-05
BLADERUNNER: Minor fix for Random_Query
Thanasis Antoniou
2019-04-05
BLADERUNNER: SFX named constants and MissSound fix
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-04-02
BLADERUNNER: Fix for corrupt incomplete autosaves
Thanasis Antoniou
2019-03-18
BLADERUNNER: Fixes and cleanup for Police Maze A
Thanasis Antoniou
2019-03-06
BLADERUNNER: Fixed panning of speech
Peter Kohaut
2019-02-23
BLADERUNNER: Fixed CppCheck warnings
Peter Kohaut
2019-02-11
BLADERUNNER: Added original logic for speech skipping
Peter Kohaut
2019-02-11
BLADERUNNER: Cleanup of audio code
Peter Kohaut
2019-02-10
BLADERUNNER: Added sitcom mode
Peter Kohaut
2019-02-10
BLADERUNNER: Added auto save feature
Peter Kohaut
2019-02-02
BLADERUNNER: Fixed issue with untargeting objects
Peter Kohaut
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-28
BLADERUNNER: Fixed small issue in combat calculation
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed enabling combat mode in scripts
Peter Kohaut
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-08-26
BLADERUNNER: Remove use of C99 math
Colin Snover
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement Item_Spin_In_World()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-15
BLADERUNNER: Added Izo actor (incomplete)
Eugene Sandulenko
2018-03-11
BLADERUNNER: Added most of Steele actor
Eugene Sandulenko
2018-03-07
BLADERUNNER: Added Klein actor
Peter Kohaut
2018-03-06
BLADERUNNER: Added stairs & ladder support
Peter Kohaut
2018-03-06
BLADERUNNER: Added Zuben actor
Peter Kohaut
2018-02-25
BLADERUNNER: Added Generic Walker actors
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-13
BLADERUNNER: More game constants
Peter Kohaut
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
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