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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
/
script
/
script.cpp
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2016-09-29
BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵
Peter Kohaut
debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29
BLADERUNNER: mccoy script completed, walking is now animated
Peter Kohaut
2016-09-29
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵
Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: forgotten script files....
Peter Kohaut
2016-09-29
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add audio_speech and Actor_Voice_Over
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Init globals, game flags, and actor clues
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Stub out init script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵
Thomas Fach-Pedersen
use VQA z-buffer when rendering.
2016-09-29
BLADERUNNER: Fix memory leaks in Script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen