Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-01 | BLADERUNNER: Fix interaction with transient about locked door | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Restore content in UG13 | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: User choice mode should not autoselect last option | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Comments on dialogue options | Thanasis Antoniou | |
2019-04-29 | BLADERUNNER: Chess, keyboard, and clues bug fixes | antoniou79 | |
2019-04-28 | BLADERUNNER: Fix spinner transitions post Act 1 | Thanasis Antoniou | |
Also restored ascenting outtake when leaving RC01 in Act 1 | |||
2019-04-28 | BLADERUNNER: Add cut monologue from DR01 first visit | Thanasis Antoniou | |
2019-04-28 | BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene | Thanasis Antoniou | |
They'll play the first time, but have 33% probability to play on subsequent visits | |||
2019-04-28 | BLADERUNNER: DR01 restore cut content and randomize intro | Thanasis Antoniou | |
Intro with bikes should not always play after first time in act2 | |||
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
2019-04-24 | BLADERUNNER: remove deprecated methods from header | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore VK sessions cut content | Thanasis Antoniou | |
Includes Runciter's VK session | |||
2019-04-24 | BLADERUNNER: Debugger command for full VK sessions | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore relared VK questions mechanism | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
Part one of using named constants for model animations | |||
2019-04-14 | BLADERUNNER: Don't restart dialogue with offended Larry | Thanasis Antoniou | |
2019-04-14 | BLADERUNNER: Remove line about Izo being in UG02 CH04 | Thanasis Antoniou | |
2019-04-12 | BLADERUNNER: Fix McCoy's fake voice with Dektora | Thanasis Antoniou | |
Also a fix for a closeArchive() warning about A.TLK not being open | |||
2019-04-10 | BLADERUNNER: Fix compilation when enabling some macros | Thanasis Antoniou | |
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1) | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-08 | BLADERUNNER: Reverted animated doors in CT01 | Thanasis Antoniou | |
They become annoying fast; probably the reason they were cut | |||
2019-04-08 | BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3 | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix Gordo overlap with CT01 loopIn | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix for AR, CT01 Spinner fly-in | Thanasis Antoniou | |
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop) | |||
2019-04-07 | BLADERUNNER: Bugfix for Early Q music fadeout | Thanasis Antoniou | |
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h | |||
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
2019-04-05 | BLADERUNNER: Minor fix for Random_Query | Thanasis Antoniou | |
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
2019-04-03 | BLADERUNNER: Fixes for elevator in UG13 | Thanasis Antoniou | |
Fixed McCoy appearing early at start of scene before disappearing Also added sound for going down when called from button | |||
2019-04-02 | BLADERUNNER: Removing looping sounds after Gaff ending | Thanasis Antoniou | |
Prevents sound popping between ending outtake and credits | |||
2019-04-02 | BLADERUNNER: Fix flash back to game between end outtake and credits | Thanasis Antoniou | |
Between an ending outtake and the end credits the game did a quick flash back to the game scene | |||
2019-04-02 | BLADERUNNER: Fix for corrupt incomplete autosaves | Thanasis Antoniou | |
Autosaving overrides other conditions that don't allow proper saving | |||
2019-03-31 | BLADERUNNER: Fix no music at Dektora dance outtake | Thanasis Antoniou | |
Also add constants for all music tracks | |||
2019-03-31 | BLADERUNNER: Release non-repeated and support queued overlays | Thanasis Antoniou | |
2019-03-30 | BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus | Thanasis Antoniou | |
2019-03-28 | BLADERUNNER: Moonbus fixes (Izo and Luther) | Thanasis Antoniou | |
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03 | |||
2019-03-27 | BLADERUNNER: Fixes for moonbus combat | Thanasis Antoniou | |
2019-03-27 | BLADERUNNER: Fix missing sound effects in some occassions | Thanasis Antoniou | |
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor) | |||
2019-03-26 | BLADERUNNER: Fix Dektora showing up dead at moonbus | Thanasis Antoniou | |
2019-03-26 | BLADERUNNER: Resolve dead end state with Zuben | Thanasis Antoniou | |
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue). | |||
2019-03-23 | BLADERUNNER: Final pass on the maze | Thanasis Antoniou | |
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle. | |||
2019-03-22 | BLADERUNNER: All maze targets normalized | Thanasis Antoniou | |
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance. | |||
2019-03-21 | BLADERUNNER: More fixes for the shooting range | Thanasis Antoniou | |
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now. | |||
2019-03-20 | BLADERUNNER: Fixes and cleanup for Police Maze C | Thanasis Antoniou | |
First pass of all rooms is complete. A second pass is pending where the special targets will be restored | |||
2019-03-19 | BLADERUNNER: Fixes and cleanup for Police Maze B | Thanasis Antoniou | |
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones. | |||
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou | |
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. | |||
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |