Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Clarification comment on Steele's ai | antoniou79 | |
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended. | |||
2019-05-06 | BLADERUNNER: Restoring Rachael related scenes pt1 | Thanasis Antoniou | |
Some testing and polishing of animations pending especially with meeting in Act 4 | |||
2019-05-06 | BLADERUNNER: Fix warning for fall-through switch case | Thanasis Antoniou | |
Added a clean "fall through" comment | |||
2019-05-06 | BLADERUNNER: Restore fans comment in BB11 only | Thanasis Antoniou | |
And some small preparation (comments) for restoring Rachael scenes | |||
2019-05-05 | BLADERUNNER: Remove police officers from MA07 | Peter Kohaut | |
They are causing issues with Gaff dialogue if they are in the same scene at the same time. | |||
2019-05-05 | BLADERUNNER: Fix Moraji floating in DR04 | Peter Kohaut | |
2019-05-05 | BLADERUNNER: fix for Clovis being stuck at BB11 | Thanasis Antoniou | |
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this. | |||
2019-05-04 | BLADERUNNER: CT08 CT51 doll box fix and radiator region | Thanasis Antoniou | |
Also a smalle fix for debugger (adding new region or adjusting its rectangle) | |||
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-05-01 | BLADERUNNER: Debugger command show maze score | Thanasis Antoniou | |
2019-05-01 | BLADERUNNER: Fix interaction with transient about locked door | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Restore content in UG13 | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: User choice mode should not autoselect last option | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Comments on dialogue options | Thanasis Antoniou | |
2019-04-29 | BLADERUNNER: Chess, keyboard, and clues bug fixes | antoniou79 | |
2019-04-28 | BLADERUNNER: Fix spinner transitions post Act 1 | Thanasis Antoniou | |
Also restored ascenting outtake when leaving RC01 in Act 1 | |||
2019-04-28 | BLADERUNNER: Add cut monologue from DR01 first visit | Thanasis Antoniou | |
2019-04-28 | BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene | Thanasis Antoniou | |
They'll play the first time, but have 33% probability to play on subsequent visits | |||
2019-04-28 | BLADERUNNER: DR01 restore cut content and randomize intro | Thanasis Antoniou | |
Intro with bikes should not always play after first time in act2 | |||
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut | |
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game. | |||
2019-04-24 | BLADERUNNER: remove deprecated methods from header | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore VK sessions cut content | Thanasis Antoniou | |
Includes Runciter's VK session | |||
2019-04-24 | BLADERUNNER: Debugger command for full VK sessions | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore relared VK questions mechanism | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Named constants for model animations P02 | Thanasis Antoniou | |
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
Part one of using named constants for model animations | |||
2019-04-14 | BLADERUNNER: Don't restart dialogue with offended Larry | Thanasis Antoniou | |
2019-04-14 | BLADERUNNER: Remove line about Izo being in UG02 CH04 | Thanasis Antoniou | |
2019-04-12 | BLADERUNNER: Fix McCoy's fake voice with Dektora | Thanasis Antoniou | |
Also a fix for a closeArchive() warning about A.TLK not being open | |||
2019-04-10 | BLADERUNNER: Fix compilation when enabling some macros | Thanasis Antoniou | |
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1) | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-08 | BLADERUNNER: Reverted animated doors in CT01 | Thanasis Antoniou | |
They become annoying fast; probably the reason they were cut | |||
2019-04-08 | BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3 | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix Gordo overlap with CT01 loopIn | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix for AR, CT01 Spinner fly-in | Thanasis Antoniou | |
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop) | |||
2019-04-07 | BLADERUNNER: Bugfix for Early Q music fadeout | Thanasis Antoniou | |
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h | |||
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound |