Age | Commit message (Expand) | Author |
2017-08-04 | BLADERUNNER: Fix float conversion warning | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Add missing scene scripts | Thomas Fach-Pedersen |
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson |
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut |
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut |
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut |
2017-03-29 | BLADERUNNER: fixed compilation without c++11 | Peter Kohaut |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut |
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen |
2017-03-26 | BLADERUNNER: Added correct video looping and loop switching | Peter Kohaut |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut |
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen |
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen |
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin... | Peter Kohaut |
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in Script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Resolve argument shadowing | Sven Hesse |
2016-09-29 | BLADERUNNER: ScriptBase needs a virtual destructor | Sven Hesse |
2016-09-29 | BLADERUNNER: First easter egg, developer commentary | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen |