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2019-04-14BLADERUNNER: Don't restart dialogue with offended LarryThanasis Antoniou
2019-04-14BLADERUNNER: Remove line about Izo being in UG02 CH04Thanasis Antoniou
2019-04-12BLADERUNNER: Fix McCoy's fake voice with DektoraThanasis Antoniou
Also a fix for a closeArchive() warning about A.TLK not being open
2019-04-10BLADERUNNER: Fix compilation when enabling some macrosThanasis Antoniou
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1)
2019-04-09BLADERUNNER: Fix Officer Leary crowd interrogationThanasis Antoniou
He will now resume interrogation after McCoy interrupts him Also used named constants for timers
2019-04-08BLADERUNNER: Reverted animated doors in CT01Thanasis Antoniou
They become annoying fast; probably the reason they were cut
2019-04-08BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3Thanasis Antoniou
2019-04-07BLADERUNNER: Fix Gordo overlap with CT01 loopInThanasis Antoniou
2019-04-07BLADERUNNER: Fix for AR, CT01 Spinner fly-inThanasis Antoniou
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop)
2019-04-07BLADERUNNER: Bugfix for Early Q music fadeoutThanasis Antoniou
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-06BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound callsThanasis Antoniou
2019-04-06BLADERUNNER: Cleanup for looping soundsThanasis Antoniou
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-05BLADERUNNER: Minor fix for Random_QueryThanasis Antoniou
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-04BLADERUNNER: Support wait for dialogue queues to finishThanasis Antoniou
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases.
2019-04-03BLADERUNNER: Fixes for elevator in UG13Thanasis Antoniou
Fixed McCoy appearing early at start of scene before disappearing Also added sound for going down when called from button
2019-04-02BLADERUNNER: Removing looping sounds after Gaff endingThanasis Antoniou
Prevents sound popping between ending outtake and credits
2019-04-02BLADERUNNER: Fix flash back to game between end outtake and creditsThanasis Antoniou
Between an ending outtake and the end credits the game did a quick flash back to the game scene
2019-04-02BLADERUNNER: Fix for corrupt incomplete autosavesThanasis Antoniou
Autosaving overrides other conditions that don't allow proper saving
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-31BLADERUNNER: Release non-repeated and support queued overlaysThanasis Antoniou
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
2019-03-26BLADERUNNER: Fix Dektora showing up dead at moonbusThanasis Antoniou
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-06BLADERUNNER: Fixed panning of speechPeter Kohaut
Cleanup of other sound pannings
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-03-04BLADERUNNER: retirement bounty exploit fixThanasis Antoniou
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04BLADERUNNER: Add Zuben's death rattleThanasis Antoniou
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-26BLADERUNNER: Fix for Sebastian's doll in BB06Thanasis Antoniou
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation.
2019-02-24BLADERUNNER: Small clean-up of macrosPeter Kohaut
2019-02-24BLADERUNNER: Fix Moraji death screams and Grayford bugThanasis Antoniou
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.
2019-02-23BLADERUNNER: CT01 fixed interaction with GordoThanasis Antoniou
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner
2019-02-23BLADERUNNER: Cleanup of Zuben scriptPeter Kohaut