aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/set_effects.cpp
AgeCommit message (Collapse)Author
2019-05-04BLADERUNNER: Debugger add box fixThanasis Antoniou
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
Fogs were not animated. Clean up of the fog calculation routines.
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-24BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)Thomas Fach-Pedersen
Previous fix for CID 1364205 was actually for CID 1364306.
2016-10-24BLADERUNNER: Fix null pointer dereference (CID 1364205)Thomas Fach-Pedersen
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-01BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵Peter Kohaut
some warnings, fixed some scene scripts
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...