| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
| fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
| 2016-10-24 | BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307) | Thomas Fach-Pedersen | |
| 2016-10-24 | BLADERUNNER: Fix null pointer dereference (Actually CID 1364205) | Thomas Fach-Pedersen | |
| Previous fix for CID 1364205 was actually for CID 1364306. | |||
| 2016-10-24 | BLADERUNNER: Fix null pointer dereference (CID 1364205) | Thomas Fach-Pedersen | |
| 2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko | |
| 2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵ | Peter Kohaut | |
| some warnings, fixed some scene scripts | |||
| 2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not ↵ | Peter Kohaut | |
| working correctly yet | |||
| 2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
| 2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
| structure (maybe it combat mode??) | |||
| 2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
| effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
