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path: root/engines/bladerunner/shape.cpp
AgeCommit message (Collapse)Author
2019-10-13BLADERUNNER: Group shapes loadingPeter Kohaut
2019-09-04BLADERUNNER: Performance fixesPeter Kohaut
Pixel format functions and CLIP functions are too slow in debug builds, replacing them with static code makes debug builds faster.
2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-06-24BLADERUNNER: Fixed alpha channel issuesPeter Kohaut
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983
2019-04-17BLADERUNNER: Abstraction from 555 pixel formatPeter Kohaut
Removing hardcoded 555 pixel format to support Android
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2016-10-06BLADERUNNER: added support for fontsPeter Kohaut
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Implement loading and drawing of mouse cursors.Thomas Fach-Pedersen