| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
| 2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
| Game is completable for blade runner path | |||
| 2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
| 2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
| 2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
| 2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
| Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
| 2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
| save methods update replaced few char* with Common::String changed few pointers to references | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
| 2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
| 2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
| Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
