Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-13 | BLADERUNNER: Group shapes loading | Peter Kohaut | |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-09 | BLADERUNNER: Savagame names fixes | Peter Kohaut | |
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail | |||
2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |