| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
| 2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
| 2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
| 2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
| With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
| 2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
| Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
| 2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
| Removing hardcoded 555 pixel format to support Android | |||
| 2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
| Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
| 2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
| Not in the original game | |||
| 2019-03-09 | BLADERUNNER: Savagame names fixes | Peter Kohaut | |
| It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail | |||
| 2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
| 2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
| Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
| 2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
| 2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
| This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
| 2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
| Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
| 2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
| 2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
