Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Remove commented out code | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Fix memory leaks in VQADecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Avoid global constructor for pixelformat | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Rename _vptr to _vpointer | Sven Hesse | |
_vptr is a reserved keyword! | |||
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: No semicolon after namespace closing brace | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway | Thomas Fach-Pedersen | |
VideoDecoder doesn't handle audio underflow very well, and Blade Runner's VQA files don't have any audio prebuffer. VQAPlayer doesn't handle it perfectly either, but underflow happens a lot less. To be improved. | |||
2016-09-29 | BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Damn copy/paste... | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Style | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Start port to scummvm engine | Thomas Fach-Pedersen | |
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features. |